Skip to content
Every purchase helps us create a unique café experience where gamers can enjoy exclusive music, play card and video games, and relax with adoptable cats. Together, we’re building a community and making our dream of opening a cat rescue a reality!
Every purchase helps us create a unique café experience where gamers can enjoy exclusive music, play card and video games, and relax with adoptable cats. Together, we’re building a community and making our dream of opening a cat rescue a reality!
Every purchase helps us create a unique café experience where gamers can enjoy exclusive music, play card and video games, and relax with adoptable cats. Together, we’re building a community and making our dream of opening a cat rescue a reality!
Every purchase helps us create a unique café experience where gamers can enjoy exclusive music, play card and video games, and relax with adoptable cats. Together, we’re building a community and making our dream of opening a cat rescue a reality!
Every purchase helps us create a unique café experience where gamers can enjoy exclusive music, play card and video games, and relax with adoptable cats. Together, we’re building a community and making our dream of opening a cat rescue a reality!
Every purchase helps us create a unique café experience where gamers can enjoy exclusive music, play card and video games, and relax with adoptable cats. Together, we’re building a community and making our dream of opening a cat rescue a reality!

Full 15 Activity Ladder for EVE Online (Easiest to Hardest)

This guide breaks down the full range of PvE activities in EVE Online and ranks them from the easiest beginner content to the most demanding endgame challenges. Each activity includes a clear difficulty rating, notes on whether it can be completed solo, and the minimum number of players needed when...

1. High Sec Mining (Belts, Ore Sites)

Difficulty: Very Easy
Solo: Yes
Players Required: 1
Simple resource gathering with low NPC threat. Risk mainly from gankers and AFK mistakes.

2. High Sec Combat Anomalies (Green Sites)

Difficulty: Easy
Solo: Yes
Players Required: 1
Basic combat NPCs with predictable waves. Good for early combat skills.

3. Missions Level 1 to 2

Difficulty: Easy
Solo: Yes
Players Required: 1
Entry level structured PvE. Missions teach range control, triggers, and tanking.

4. High Sec Exploration (Relic and Data Sites)

Difficulty: Easy to Moderate
Solo: Yes
Players Required: 1
Scanning and hacking. Some high sec sites are weak, others require attention.

5. Missions Level 3

Difficulty: Moderate
Solo: Yes
Players Required: 1
Heavier incoming damage and more complicated mission layouts.

6. Abyssal Deadspace T0 to T1

Difficulty: Moderate
Solo: Yes
Players Required: 1
Safe from PvP inside the pocket. Risk comes from the timer and poor fits.

7. Low Sec Combat Anomalies and DED 3 to 4 Sites

Difficulty: Moderate to Hard
Solo: Yes
Players Required: 1
NPC difficulty is manageable. PvP threat raises overall difficulty.

8. Missions Level 4

Difficulty: Hard
Solo: Yes
Players Required: 1
Longer missions with stronger battleship NPCs. Good income once skilled.

9. Wormhole Daytripping (C1 to C2 Sites)

Difficulty: Hard
Solo: Possible
Players Required: 1 or 2
NPC waves hit harder and sleepers use smart AI. Constant paranoia from no local.

10. Abyssal Deadspace T2 to T4

Difficulty: Hard
Solo: Yes
Players Required: 1
Requires tight fits, good piloting, and proper resist coverage. Costly losses.

11. Null Sec Ratting (Havens, Forsaken Hubs, Sanctums)

Difficulty: Hard
Solo: Possible
Players Required: 1 or 2 for safety
NPCs are not the main issue. Hunters and roaming fleets are. Requires intel discipline.

12. Low Sec Missions Level 5

Difficulty: Hard
Solo: Rarely
Players Required: 2 to 6
High incoming damage. Usually run with remote repair groups. PvP risk is constant.

13. Wormhole PvE C3 to C4

Difficulty: Very Hard
Solo: Possible but risky
Players Required: 2 to 5 recommended
Sleepers neut, switch aggro, and hit hard. Site running is high payout and high stress.

14. Abyssal Deadspace T5 to T6

Difficulty: Very Hard
Solo: Yes, advanced
Players Required: 1
Endgame solo PvE. Expensive ships, tight timer management, and unforgiving mistakes.

15. Incursions (High, Low, and Null Sec)

Difficulty: Endgame
Solo: No
Players Required: 10 to 40
Requires coordinated fleets, logistics ships, and exact fits. Highest structured PvE difficulty due to NPC mechanics and group coordination.

Cart

Your cart is currently empty.

Start Shopping

Select options